at max, the "x-64" architecture can only be increased to 52 bits in futur generation processor. more funny is that the so called "圆4" was in fact 40 bits in the first "圆4" processor.
Skyrim mem patch 32 bit#
sure the desktop 32 bit version is limited to 4gb ( by license reason ) where there is ( 2gb for application and 2 gb for OS ) but it is not true for real professional version ( server, datacenter, etc ).
Skyrim mem patch windows#
look at and you will see that some 32 bit windows OS can have plenty of ram.
Skyrim mem patch pro#
the funny thing is that since pentium pro from 1995, hardware have be 36 bit, good for 64 gb ram. It is the same thing that 32 bit vs 64 bit. and with flag, i was able to reach over 11.5gb before a crash on the same other OS.Īll these so called limit are operating system limit, no physical one. without flag, i can use 4gb on a other OS.
Skyrim mem patch mods#
i think that the 2gb crash have become history with Rebellion ( until mods are released for Rebellion )
![skyrim mem patch skyrim mem patch](https://m.media-amazon.com/images/I/810oDut-8ML._AC_SL1500_.jpg)
not yet know any visual slowdown and i have a slow CPU ( 2.66 ghz ) and old ram ( FB-dimm ddr2 667 ). Stardock have make a very good work at optimizing the memory use. huge random multistar map with 10 player can reach in late game, 1.5gb ram use during huge battle with hundred if not thousand ship. move from Impulse to Steam is already a positive move for Linux user since Impulse have never work on Linux but Steam ( with playonlinux ) work perfectly.Īs Rebellion itself, on win xp pro 圆4, the game usualy use 1-1.1 gb ram only. there is plenty of people with dual boot around and IF Rebellion perform better on Linux, why not inform people about it.
![skyrim mem patch skyrim mem patch](https://static2.srcdn.com/wordpress/wp-content/uploads/2021/08/Skyrim-Bug-Mods-USSEP.jpg)
Once Kubuntu 12.04 LTS and Rebellion are out of beta stage, i will test Rebellion on Linux and maybe make a topic about it. in case of online play, these hardware speculative multithreading lead always to a direct desync. my case is 2 CPU and 2 thread ( with 8 CPU, it can be 8 thread ). the amount of core change nothing, it is a per processor threading and not a per core threading. If you have a server board with 2 or more CPU ( need each CPU sharing the same memory ) who have a hardware speculative multithreadding capabilities, it is possible to assign multiple thread to the game. exe, it is possible to use a max of 4gb if you kill the Microsoft OS and move to a other OS who allow you to fully enjoy the power of the game. Well, have not yet test it for Rebellion but with sins/ent/dip/tri unmodified. Would require an engine modification which is still not going to happen for Rebellion. If you really think that forum requires a pinned SKSE topic, then I am willing to modify the original post to reflect the need.Nope. Perhaps we could include this information to already existing topic, until we see where guys working with SKSE are taking us? While 1.7.0 is still at alpha stage, development is likely to change some things. I don't know if this posts actually needs to get pinned. Now they know where to place these lines. I don't personally need them, but some other players do. I made a separate note about "ClearInvalidRegistrations=1" and "iTintTextureResolution=2048" for advanced users. I wanted to point out that option exists and there is a way to activate it.
![skyrim mem patch skyrim mem patch](https://cdn.akamai.steamstatic.com/steam/apps/976620/capsule_616x353.jpg)
Many have installed the 1.7.0 alpha version of SKSE, but most of them didn't seem to know about missing configuration file and memory allocation parameters. I made this because posts I read from here an other forums made it clear that peoples were confused. Perhaps I should have considered that this forum might actually need one. I did not intend this to be our main SKSE thread.